Hey folks, well I recently decided to create a new blog specifically for gaming reviews and I finally got around to doing it.
So, my first review for the blog will be one of my favourite games, which is Dark Souls (or Dark Souls 1) and I figured I would upload my other Dark Souls videos from that series too on here but I will add on my other gaming reviews from my main blog here too also. There will also of course be new game reviews on this blog, so you can keep an eye out for them.
So, with that all said let's take another look at the classic action role play game that is Dark Souls.
And the usual is coming up...
PLOT SPOILERS ARE AHEAD!!!
STORY
Well, the story itself is fairly minimal and I will for a change quote the plot from Wikipedia (just to save a bit of time!).
"The
world was once shrouded by grey fog and ruled by dragons. In this time
period, Gwyn happens upon the First Flame and finds a Lord Soul. He and
his allies use their power to defeat the dragons, beginning the Age of
Fire. Over time, the flames begin to fade with the rise of humans, and
Gwyn sacrifices himself and his soul to prolong the Age of Fire. With
the flame artificially rekindled, the undead curse begins to plague
humanity, causing certain humans to continually resurrect upon death.
The
player character is a cursed undead, locked away in an undead asylum.
After escaping the asylum, the player travels to Lordran to ring the
Bells of Awakening. The bells awaken Kingseeker Frampt, who tells the
player to ascend to Anor Londo. In Anor Londo, Gwynevere instructs the
player to succeed Lord Gwyn and fulfill the prophecy. To accomplish
this, the Lord Souls must be acquired from Gwyn's primordial allies and
returned to the flame".
THOUGHTS
So having played this game over and over many times (no kidding!) I cna
safely say that Dark Souls remains a true classic as it is a gripping,
intense and enjoyable
experience. It is also a pretty difficult game aswell and on first
coming to the Souls series, it was a real eye opener for me having
played so many games where there is an "easy" mode or tutorials onscreen
to guide your hand, well not here! No, Dark Souls doesn't so much hold
your hand through the game it kind of more chops it off and throws you
in at the deep end!
However, despite the difficulty level of the
game being at times very frustrating, its also part of what makes the
game feel quite rewarding as once you pass the tests of one boss, you
feel have really accomplished something with the game. And that is
certainly one of the things that Dark Souls has going for it, its a
challenge but its one that's worth taking on.
GAMEPLAY
The gameplay section will be split into sub-sections below just so you know as there is quite alot to cover!
GAME FORMAT
As
for the actual gameplay, it takes on a very non-linear open world
format with the playable
character being one of the cursed undead (not a zombie however!) who
does not have a name and you can basically traverse from area to area
without any loading screens (well until later on that is!). The
character you play is also shown in a third person perspective so you
can see them and before you begin the game you can customise how your
character will look and what class of character they will be.
HUMANITY, HOLLOW AND NPCs
The character can take on two different forms,
human and hollow and in order to become human, the character has to
collect items called "humanity" which will restore them, however if the
character is killed, then they will revert to hollow form.
And
being human in the game gives the playable character some advantages
such as they can receive help form other NPC's (non-playable characters)
when taking on boss fights, however it has its downside too as you can
encounter other hostile NPC's called invaders, who want to kill you and
take your humanity for themselves. There are also certain NPC's
throughout the game that will turn hollow themselves and lose their
minds and attack you on sight.
There are also other NPCs that will trade with you for different items
such as weapons, armour, consumables or accessories as well as two
blacksmiths that will upgrade your armour and weapons for you. In
addition to this there is another NPC, Oswald of Carim, who can absolve
you of your sins (by paying a large number of souls to him) should you
kill off any NPC characters or intentionally or unintentionally aggro
NPCs that you have met and would like to later trade or deal with.
SOULS, SOUL FARMING & BONFIRES
And one of the key
aspects of the game itself are the souls you
collect from foes you have killed, as the smaller enemies give you a
smaller amount whereas the bosses will give you a larger amount of
souls. The souls can then be used to upgrade your stats such as
vitality, endurance
and strength among other attributes that are key to the game. If however
you are killed at any point in the game, your soul count will go back
to zero but you can still retrieve your lost souls from the point where
you died last, which will be marked by a bloodstain. However if you are
unable to retrieve your souls a second time and are killed again then
you lose those souls forever (unless you have a special ring that will
negate this).
And this brings me onto one of the most important aspects of the game,
which are the bonfires that you use throughout as checkpoints to save
your progress but they allow you to do much more than just that alone.
The bonfires also allow a player to rest, level up their stats by using
the amount of souls they have gained from fallen enemies and even also
repair and reinforce their weapons and armour if they have the proper
tools aswell as store items. Resting at the bonfire will also allow you
to replenish your estus flask amount, your health and cure any poison or
toxic effects you may encounter. The one big caveat however about the
bonfires is that they also respawn all the enemies in any area you are
at when you rest at one, so that's the only downside to using them.
WEAPONS & COMBAT
As
for the game's combat system is pretty straightforward with the
character having access to a large variety of melee weapons such as
swords, axes, daggers, spears, halberds aswell as bows and arrows all of
which can be upgraded as you progress. The character will also have
access to armour and helmets of which these can also be upgraded as the
game progresses via the use of materials known as titanite shards, which
you can get in different varieties and will upgrade your items up to
different levels starting with +1 all the way up to +15. However
different weapons and armour will have their own set limit on the
upgrade level they can reach so only some weapons, sheilds and armour
can go to +5 and +10 whereas there are specific weapons that can be full
upgraded all the way to +15. These weapons can also infused with
different elements such as magic, fire and lightning, which can all have
varying effectiveness on different enemies.
The character can carry out a number of moves such as
typical forward attacks or backstabs aswell as dodge manoeveurs to avoid
enemy attacks. There is also another special attack, a parry which
requires careful timing where your character will deflect an enemy's
weapon with their shield and follow it up with a riposte (or stab
attack) to finish them off or deal out heavy damage.
CHARACTER CLASSES AND STATS
In the game you will also have the choice of choosing between different
starting classes of characters that include a warrior, sorcerer,
pyromancer and a cleric and all these classes will have varying
attributes and different strengths aswell as abilities.
As an example if you are a playing as a warrior you will play through
the game primarily by using weapons such as swords, clubs, spears or
axes and take on primarily a melee approach to the game. If you are
playing as a sorcerer then you may use a mixture of magic spells and
melee weapons to help you fight through the game and you can also buff
your weapons with certain spells to add on magic damage. Or if you are
playing as a pyromancer you will have access to some powerful pyromancy
spells that can do considerable fire damage but also using melee weapons
for this class is recommended. And if you are a cleric again you will
require a mixture of elemental spells known as miracles that can offer
healing abilities aswell as perform attacks that involve lightning.
These are just some of the options available of course as there are more
playable characters to choose from.
As for your characters stats there are set number of attributes that can
be upgraded throughout and each class with start with different levels
for each stat and these stats include vitality, strength, endurance,
intelligence, dexterity and faith. However I would say overall that
vitality and endurance are important to every class as vitality boosts
your character's health and endurance their stamina.
So as an example of the other stats, intelligence may apply primarily to
sorcerers as it is a stat that can be upgraded throughout the game so
they can perform more powerful spells. As for other examples, a cleric
will want to upgrade their faith, which is used to perform miracles and
the powerful miracles will require higher faith that can either offer
healing or offensive capabilities. And lastly, a warrior may focus more
primarily on their strength and endurance as strength will allow them to
hold more powerful weapons and endurance will also help them to boost
their equipment load and what they can carry aswell their stamina when
running and during combat.
RINGS
The game also makes use of various different rings that will enable the
player to gain different abilities aswell as offer levels of protection
and resistance to physical or elemental damage. As an example there are
rings such as the Cloranthy Ring, which will allow your player's
endurance bar to regenerate quicker. Other rings also include the
Havel's Ring, which boosts your equipment load to allow you to carry a
heavier items such as weapons or armour. Then there are rings that boost
your resistance to elemental damage such as lightning, fire (the
lightning and red stoneplate rings) aswell as reducing bleed and poison
damage and even resistance to curse effects. The player however can only
wear two rings at one time and there are certain rings that will break
and become unusable if they are removed, so you do need to be careful
about which rings you select to use.
ENEMIES
Moving onto the enemies, this is where
Dark Souls is at its most diverse as there are a huge number of enemies
for the player to take on all of which vary in terms of their challenge
and difficulty. The standard enemies feature hollows, who come with and
without armour and can carry a number of weapons such as knives,
spears, swords and even use torches and while they are easy to kill, in
numbers they can be a threat. There are also other enemies such as
numerous skeletons, demons and giants all of which can be made of stone,
flesh or indeed bone and have varying levels of difficulty of which
plenty of them can leave you chucking your console controller out the
window!
BOSSES
And of the key aspects of the game is of course the bosses as they
themselves can tend to provide a big challenge for players to overcome
although they can vary in difficulty throughout the game and believe me
there are some pretty tough bosses to be found here! And this game has
some of the most memorable boss fights in gaming history that include
the legendary duo of Ornstein (a knight in dragon slayer armour) and
Smough (an exceutioner who is a big fat guy with a small head and also
carries a huge hammer!).
Most of the bosses for the most part are actually quite manageable but
O&S are definitely one of the hardest battles however the game's DLC
does provide three pretty hard bosses such as Knight Artorius, a
tortured knight corrupted by the abyss, a brutal demon named Manus and a
ferocious dragon named Kalameet. These guys are pretty much the main
challenge of the game and will take some effort to overcome but they are also pretty rewarding to defeat. So the games's bosses are definitely the game's main highlights.
GRAPHICS
As
for the graphics, the game looks stunning in its remastered version on
the PS4, as the environments are rich and detailed, not to
mention very varied in their design as your character can traverse
to castles, fortresses, sewers, aswell as open lands. The character
models however remain a weakness in the visuals here as they do look
dated
by today's standards and the models features actually look a bit too
soft and undefined. However that aside, the graphics look mightily
impressive in their PS4 remaster and
its definitely for the most part a treat to look at.
MUSIC
And regarding the music, it was composed by Motoi Sakuraba and
it is a very good score overall with some very impressive
orchestrations and its a rich mixture of drama and suspense. And the
game's score has quite a few highlights that include the theme for
Artorius, Ornstein & Smough. However the main highlight here is the
theme for the final boss, Gwyn, Lord of Cinder, which is a very poignant
beautiful piece played solely on piano that has got to rank as one of
the most memorable themes in video game history that also really packs
an emotional punch.
So overall the music score is pretty impressive here however its a
testament to the quality of the music in the Souls series that the music
in the sequels would be even better.
FLAWS
As for flaws...yes...Dark Souls does have some worth mentioning.
And
to kick off there is the whole thing with the bonfires, which are a
pretty good concept and act as a decent checkpoint, but at the same
time they often are few and far between different areas and it can be
frustrating that you can't save your progress as you go. This is
especially a real pain if you are nearing a boss fight, you can just
save the point before
you are about to face them. However, if you are having to trek from one
point to another and get killed enroute, you are forced to go back to
square one, which can become a pain in the ass real quick!
Another is to do with alot of big enemies in the game having MASSIVE
weapons
that have unreal reach that can cause them to put the smackdown on your
character with great ease! This also becomes mega frustrating very
quickly, especially as there are times where you try to roll to avoid
them but you still end up getting caught in the line of their weapon.
However this is something is pretty rife throughout the Souls series, so
in the end you just have to accept it and to be fair as you progress,
you will have access to some bigger weapons too.
I
also find it quite bizarre the large number of pick-ups that the player
can pick up during the game, don't ever overload their inventory, as
they
end up with a massive amount of items and weapons, that would
realistically be impossible to carry! Its also a pity that you can't
sell these items aswell to any of the traders in the game for souls
although you can later "feed" items to the serpent, Frampt who will give
you a small number of souls for each one. However you do get access to
an endless box, which let's you
store as many items as you like, so you can lighten your inventory,
which is a good idea and makes it easier for weapon/armour selection.
There
are also some other aspects of the game that can be annoying to deal
with also such as when a player becomes cursed and they lose half of
their health in the process and they then need to find a way to break
that curse. This can be achieved usually by either purchasing a purging
stone, which will break the curse, or by obtaining a cursebite ring,
which will provide the player with a stronger resistance to curses. The
second method would of course be the most effective one but its one that
is not easy to get a hold of, as it involves the player having to go
into another area (New Londo Ruins) where you need to fight off some
ghosts and to do this you need another item called a transient curse, so
you can attack them. So, basically you have to yet again do one tough
thing to resolve another one but hey that's how it is in Dark Souls!
Then there is an issue to
do with the Estus flasks where if you accidentally press the square
button (on your PS4 or PS3 that is) and you are already at full health,
you will still use up another flask, yet in most other games if you are
at full health, the game stops you from wasting another health item, but
not here! And this can especially annoying as you might end up doing
it with only a couple of flasks left, while at full health and you might
be in dire need of what you have left! This could however be a
deliberate choice on the game creators behalf as they may want you to
use your items carefully and sparingly.
Another gripe I have with the game is the action of the player drinking
from their Estus
flasks, which is a bit on the slow side. And this is particularly the
case when you
are fighting against a standard enemy or boss, as their reactions tend
to be pretty fast. So, by the time you have finished swigging from your
Estus flask, the boss may already have beat you down and then will close
in for the kill, so it would be better if the action of this was
quicker, so it didn't disrupt the flow to the combat of the game, plus
you just might not end up getting killed so often!!!
However, further to this point and on re-playing the game to be entirely
fair to the original Dark Souls, the Estus flask drinking speed in this
game really isn't that bad and is fairly quick in comparison to Dark
Souls II where the action speed is just RIDICULOUSLY SLOW!!! So, I have
to be a bit fairer here to the original game as its really not too bad
in comparison to the piss poor speed of the Estus flask drinking in Dark
Souls II.
I also found the upgrading process for your weapons and armour in this
game to be a bit complicated in comparison to the sequels as you had to
keep getting different types of shards to do this which you still had to
do of course in the sequels but they did a better job to simplify the
process in Dark Souls II and III. Also if you wanted to infuse your
weapons with different elements such as fire, lightning or magic you
would need special titanite shards, which would mean downgrading a
weapon to a specific level (usually its +5 I think!) before you can
infuse and upgrade it again. However in the sequels all you needed was
the proper stone or gem to infuse with the weapon and that weapon could
keep its current upgrade level whether it be +2 or +8 but in the
original Dark Souls this whole process is a real pain.
And last of all is the issue to do with having to rekindle every new
bonfire you go to take max out your Estus Flask amount whether it be to
10 (or later 15 or 20) and this is done by using humanities and you have
to be in human form to kindle the flame in the first place. Now, this
really does become quite time consuming and tiresome after a while
especially considering in the sequels you had to locate Estus Shards to
maximise the usage of your flask but once you got them, you're flask was
at a consistent number for the rest of the game and this is something I
much prefered in the sequels.
And further to this point I think the amount of bonfires you can travel
to once you have the ability warp between them is also a bit too limited
as there is usually more than just one bonfire to be found in certain
areas but you tend to just warp to a single one in a bigger area, which
can be a pain. Again in the sequels they afforded players more freedom
by allowing you to travel between every available bonfire in the game
rather than just selective ones like you do here.
Anyway that's it for the flaws (for now!).
SUM UP
So
to sum it all up, Dark Souls is without a doubt one of the greatest
action role play video games of all time, which is truly epic with its
open world environments, which are
vast and expansive. The game is also packed with a large variety of
enemies, who become MUCH tougher as the game progresses and its
certainly one of the toughest and most challenging games I have played.
However, its challenge is also part of its reward in that it is great to
get a game that does push and challenge your abilities as a gamer,
rather than hand hold you like alot of games tend to do in this day and
age.
And if you haven't tried Dark Souls
yet, then I would certainly recommend giving it a go, as it really is an
extremely challenging, engrossing, gripping, tense and at times creepy
experience that is well worth any gamer's time.
So, I will give Dark Souls a rating of:
10 out of 10
So, that's it for now and I will be back with my review of Dark Souls II soon.
Till then, praise the sun!

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